It’s the right time for our first player unit reveal from Task Force North – The Ranger Pointman Class.
Highly trained in the use of worn-out government-issued handguns, the Pointman dominates Close Range space without ever needing melee weapons or even holsters. Once properly upgraded, he gains access to dual handguns and becomes the Akimbo Ranger, the ultimate pure CQB death dealer in Door Kickers metaverse as well as in a few others. Moreover, the handguns are now equipped with silencers, which obviously makes them completely silent and reliable.
Once a kill is achieved, the Akimbo Ranger automatically assumes specific celebration poses meant to demoralize all enemies within sight, as well as realism purists reading this text.
And what better and tactically sound way to celebrate Victory, than turning your back defiantly to the enemy? We’ll call this one, totally random, the “Over The Shoulder” pose.Read More
The sequel to the critic and public-acclaimed Door Kickers moves the action to the Middle East and puts the player in control of military Special Operations Teams fighting an elusive Terrorist Network.
Gone are the SWAT shields and tazers, enter the beltfeds and frag grenades. Door Kickers 2 casts the player as leader of the eponymous Task Force, handling units such as the US Rangers and assets like drones to respond to threats, solve crises and hunt the enemy on his own turf.
Once the Tactics Phase starts, things are meatier and deadlier. Extraction and Insertion now become equally critical, but so does telling the bad guys from bystanders and innocents.
They say that great responsibility should actually come with greater power, so players can now take advantage of nighttime, darkness or even good old sneaking to surprise the enemy. New trooper classes, weapons, tools and gadgets open up the tactical options, but one thing does not change: You’ll live and you’ll die by your tactics.
And then you’ll hit Restart and try again.
To help with the challenge, Door Kickers 2 adds Cooperative Multiplayer to the existing mix of Single Player Missions and Campaign. And since you can never have too much content, the game comes with complete modding support, improved mission editor and partial source code access. Yes, we can; it’s our own custom built 3D engine. We’re cool, crazy, or most likely both.
(Special note for our fans: Adversarial Multiplayer is still in the books but will make the subject of a separate announcement later this year)
- Choose which unit to deploy for each mission and adjust your tactics accordingly Surgical Operations or Overwhelming Firepower – anything is possible.
- Use Night Vision, Drone reconnaissance and other realistic gadgets
- True freeform tactics taken to the next level: Turn off the lights and hide in the dark. Break windows and jump over ledges.
- Go fast to the target or slow and methodical. And if you make a mistake, adapt and overcome.
- Face new threats such as suicide bombers, booby traps and RPG launchers.
- Use new Tactical Abilities. Group your troopers for easier movement.Establish Rules of Engagement – you name it and … we’ll talk 🙂
- Lots of hush hush stuff we’ll announce along the way. And take that literally 😉
Door Kickers 2 is expected to hit Early Access in Q4 2016 on Win/Mac/Linux, with Full Release on PC and handhelds coming later, aka “when they’re done”. All info and specifications subject to change. For more information keep in touch over at Facebook or Twitter, or drop us an email. We like that.
About Door Kickers: Door Kickers is a game about controlling Special Forces, drawing action plans for them and coordinating them during their tactical intervention. Released in October 2014, it was hailed as “Early Access done right” and currently holds an Overwhelmingly Positive Review Rating on Steam. It has sold over 250.000 units on all platforms combined, offers cross platform save compatibility and was named “Best Tactics Game of 2014” by RockPaperShotgun and “Runner-Up To Strategy Game of The Year 2015” by PocketTactics.Read More
If you’re running the Steam version of Door Kickers, you’ll notice that our Steam Trading Cards have gone live.
Awesome profile backgrounds and nifty emoticons included. Also, a contest running over on Facebook:
Behind the smokescreen of Alpha 5, we’ve been cooking something else up. Didn’t we warn you to watch for it ? 🙂
Door Kickers was conceived to put real life CQB tactics and operations in an easy to understand form, to teach the general public by letting them try their hand at tactics and see first hand what works and what doesn’t. And to have a lot of fun doing that.
As expected, the fixed top down perspective proved ideal for quick assessment of building layouts and sight lines. And to plan troop movements. Or to show real troopers how they should move – as some of our users already did. No, we won’t give names 😉
We knew the game had training value, and now have found the perfect partner to make it happen. Enter BlackFoot Studios – the studio lead by John Sonedecker of Rainbow Six / Ghost Recon fame. With their experience in developing tactical shooters for the general public and serious software for the military, they are in perfect position to shape our game into a training tool.
You can read the full announcement here: http://www.blackfootstudios.com/blackfoot-studios-enters-partnership-with-killhouse-gamesinc/ and follow BlackFoot Studios over Facebook and Twitter
What does this mean for Door Kickers and how will it affect our development? In short, there will be no ill effects to our game. Features and technology that are needed for the MIL/LEO version are based on the game, so development threads go together. Don’t worry, KillHouse Games stays focused on technology and making the best game experience possible, for you, our supporters.
Now should we find in this new ways to add realistic features to the game, we’re sure nobody will complain 🙂
Your DevTeam @ KillHouse GamesRead More
Door Kickers Alpha 5 is inbound later this week, bringing the first iterations of the Trooper Equip Screen and Random Mission Generator. The game enters a new development stage, and since this is a major milestone for us, it comes with a price increase. Effective after the launch of Alpha 5, Door Kickers will be more expensive.
This price increase will better support our final push to finish the game. Another price jump is planned for Beta phase. The planned final game price is $19.99, so you’re still getting the game at a discount
So get the game now, and get your friends to buy too!
P.S. Obviously this price increase doesn’t affect users that already bought the game!