Door Kickers Alpha 9
Hello again!
Alpha 9 is upon us! But fear not, we’ve got our body armor on! Get it 😉 ?
Download, as usual, via the download link you received during purchase. Or just use your steam key you got from us. Yes, we still get emails from people that didn’t know a steam key got lost in their spam filter, nothing to be ashamed of.
We’ve had so much good stuff built lately that we just had to let it out. But there are two main changes you will see. The first one, which affects the entire game, is that your troopers now wear body armor. Really, check it out in the equip menu – you even get a few choices on armor type!
SWAT being SWAT and rules being rules, you always wear your rifle plates, front and back. Take a round of AK47 in the plate, no problem, if you’re that lucky. But if you want more protection, you can get that, and pay the price in encumbrance. Just remember, no armor is impenetrable, nor it offer 100% protection.
Speaking of protection, shields are a much more complex business right now, with 5 models available for your use. The first 3 are handy against the pistol caliber threats, Mac10 bad guys and so, but Kalashnikovs pierce right through. Choose the latter shields for protection against Rifle Threats, but don’t expect the same amount of coverage as weight would just be too much!
We still have the armor a little too powerful, with blunt trauma from non-penetrating shots not factored in. Will be fixed.
The 2nd main change to the game is we’ve put some Less Lethal stuff in. What do you get:
- Stinger grenades – use them to scatter people but do it with caution as accidents do happen!
- Tazers – Equip them and you can stun bad guys or runaway suspects. Tazing gives you a couple of seconds to handcuff the subject, its not a fire and forget option.
- Arrest Warrant mode! A new scenario type, look for the old distinguished gentleman wearing a a suit. And once you find him, arrest him. Pretty simple right? If you can catch him…
Soon you’ll have more Less Lethal stuff as well as bad guys surrendering when overpowered, but for now we only have the VIP doing so.
What is New and Important in Alpha 9 of Door Kickers:
——————————————————————————————–
Features:
– New scenario type: Arrest Warrant.
– Body Armor added to the game. Select it from the inventory menu.
– Stinger Less-Lethal grenades added
– Tazer Less Lethal gun
– New shield models + improved shield mechanics
– 1/2 playback speed option for viewing replays
– New trooper skins + better animations
– Graphics improvements
– Improvements to enemy/swat AI
Fixes:
– Troopers now properly remember the weapon they had in hand before breaching a door.
– Fixed some issues with snipers
– Fixed unable to breach with shotgun as secondary weapon when activating potential waypoint
– Trooper stats are no longer updated and XP is no longer reset when viewing replays
– Fixed invisible walls on very large screen resolutions
– Fixed immortal troopers
– Sniper bullets ignore cover now
Have fun, wear your plates, and don’t forget to hit the feedback button 🙂
Your DevTeam @ KillHouse Games
Bundaberger
February 28, 2014 @ 2:32 pm
only problem I have found so far is that the breaching charge option does not come up when it should.
Mihai Gosa
February 28, 2014 @ 2:37 pm
Yup we received a couple of emails about this, we just can’t get to replicate the bugs.
Bundaberger
February 28, 2014 @ 3:13 pm
thanks, its not just the breach charges but also the spy camera. It seems like it might be something with the inventory slots.
Tellheim
February 28, 2014 @ 4:03 pm
Same problem with breaching chargres and spy cam here. I also noticed that any granades (if a trooper takes 4 with him) take 2 slots in the radial door menu (same with breaching charges, if a troppers takes 2). Seems that this blocks some options like lockpicking, spy cam. etc.
Mihai Gosa
February 28, 2014 @ 4:42 pm
I’ll be damned if I can reproduce this 🙂
A screenshot would be appreciated 🙂
Tellheim
February 28, 2014 @ 7:31 pm
Just registered at your forum and posted some screenshots.
Great update anyway. 🙂
Mike Mehlhorn
February 28, 2014 @ 7:09 pm
Good job on the update guys! Visually looking better and better!
Jason
March 1, 2014 @ 12:40 am
I just posted feedback about the door problem. The problem is not that it’s gltiched it’s that the door icon used to be on a layer above the trooper path (I think) but now it’s on the same layer so it picks either the door or the trooper path depending on where your cursor is closest to. Even if it’s not done on layers I hope you get my meaning.
Hope this helped.
Jason
Jason
March 1, 2014 @ 12:42 am
So the top layer got preferance when clicked but now it doesn’t have preferance when clicked, it’s where your cursor is closest to. If that helps/makes more sense than my first post…
Jason
bundaberger
March 1, 2014 @ 5:51 am
After I played some more missions I noticed that there where 2 icons almost on top of each other. I really like all the improvements!!!
Thanks for responding so quickly
Bundaberger
Mukisa
March 4, 2014 @ 10:13 pm
So is there a playable iPad version available at this time? I see there is a purchase level for it however the site and steam vaguely make it appear to be a future thing.
Pintea
March 4, 2014 @ 10:48 pm
No, iPad version is not available at this time. We need to finish the PC version first.
nounours
March 6, 2014 @ 8:13 pm
to easy 3 stars in one time 🙁
nounours
March 6, 2014 @ 8:14 pm
good games i love it
Péter N.
March 13, 2014 @ 2:58 pm
I am having game sounds missing, running my sb-xi card on 32bit 192000hz. Can you fix this please? 🙁
Mihai Gosa
March 13, 2014 @ 3:07 pm
Install the latest drivers for your sound card. If that doesn’t work, send us the log.txt file in Documents/KillHouseGames/DoorKickers/
Péter N.
March 13, 2014 @ 7:05 pm
Do you have an email address i can send it to? Anyway, this is what it says about the sound in the log file.
2020:928 – SoundManagerOpenAL: : PlaySound(): Cannot play sound ! All 32 sources are being played on !
Then this repeats dozens of times.
Pintea
March 13, 2014 @ 7:22 pm
devteam at inthekillhouse
david22000
March 30, 2014 @ 2:01 am
One problem I have is that in a real tactical situation the enemy would not go to you because they have the advantage of them coming to you and I wish this was the case in the game.