Next update & final stretch

It’s summer time here, so we’ve all enjoyed some vacation time after releasing the Beta version. But we’ve been back in full swing and ready to finish the game by the end of 2014!

 

We plan to release one more update before the final game, to tie up some loose ends. Expect it next week!
It will improve existing features, add some new ones and also improve moddability and random maps, to keep you busy while we work on finishing the game.
By the way, we’re holding back some features for the final game, so that the Early Access users will still find the game “fresh” once it comes out.

 

One of the loose ends we left in the previous update was the inability to throw flashbangs from behind cover. In the new update this is simply done by positioning the target over the wall and the game will automatically detect the required trajectory to throw the grenade from behind cover.
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You’ll also get two new tools to play with, we won’t spoil the surprise though 🙂
In this time we’ve also been working on a map generator that creates completely random killhouses, as opposed to using existing map layouts. It’s in an incipient stage at the moment, where we’re testing things out, so it may not make it into the next update.
If we do it right, it will add a whole other level of replayability to the game.

 

Regarding modding and maps, we’ll improve the editor and fix the current inability to upload mods that are larger than 100MB.
You’ll be able to create maps from scratch from inside the editor, without editing any .xml files anymore.
These additions, together with the 40+ new maps that we’re working on for the final game, will be sure to keep you busy for some time 🙂

 

Note: since older replays won’t be compatible with the new version, we suggest you make a backup of the current game version if you want to look back on your older action.

 

So keep your eyes out for the next update and, as usual, don’t hesitate to feedback us!

 

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