Winter update!
It was just about time…
Here is the changelist for the Winter Update (1.0.6):
Features:
– New campaign.
– New scenario type: Robbery in Progress.
– 9 new weapons.
– 2 new single-mission maps.
– 2 new enemy types.
– Added 3 new editor brushes (erase background / white / shadow).
– Added 16 new Steam Achievements (entry-level ones).
– Can now paint floors in the editor + several other editor improvements.
– Added shortcut for stealth Fire button (F).
– New mod: Winter Games (example for implementing weapons with projectiles and custom map music).
– Improved loading speed.
Fixes:
– Replays sometimes getting desynchronized (bug introduced in 1.0.3).
– Saved plan sometimes being deleted.
– Campaign Won screen showing when losing all troopers.
– Troopers sometimes going through doors without triggering any action.
– Crash related to some mods.
– Improvements/tweaking to existing equipment.
– Crash when resizing map to a certain size in editor.
– Game unable to run in full-screen resolution on certain configurations (high-DPI screens).
– Crash related to modding sounds.
– One single-mission map was missing on Linux and Mac.
– Broken Mac OSX scroll for magic mouse and trackpad.
– Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift).
– Pointmen not being able to switch weapon from tazer to pistol.
– Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers).
– Sniper hud disappearing from multi-storey maps.
– Showing campaign success screen even when losing all missions.
– Crash related to mods and picking locks.
– Crash when enabling and disabling certain mods.
– Enemies not shooting back after recovering from a tazer shock.
– Pre-planning more than 1 breaching charge not working.
– A bug with failing final campaign map, restarting it and still finishing campaign.
– Sometimes campaign would not finish even when all troopers were dead.
– Hostages not always following you when changing floors.
– Trooper switching to primary weapon after detonating a door while pistol was equipped.
Modding:
– Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the “Winter Games” mod.
– Can now set custom music for a map. Check the “Winter Games” mod for an example.
– Added “ejectShells” option for firearms (revolvers no longer eject shells).
So while you work on finishing up the new stuff, let us know what you’d like to see in the future from Door Kickers (we promise we have something new and awesome cooking for you!).
Lock’n load,
KillHouse Games
PS: Some stores may have delays in updating the game, but don’t worry, it’s coming!
Axios
January 13, 2015 @ 12:47 am
Wonderful update, as usual!
coppercrane
April 26, 2015 @ 4:12 am
How do you get it
Pintea
April 26, 2015 @ 10:00 am
Download using the same link you received when purchasing the game, it now points to the latest version.
coppercrane
May 8, 2015 @ 1:36 am
all i does is show me this website
Pintea
May 8, 2015 @ 4:25 pm
You’re clicking the wrong link perhaps? There is one to the installer.
Or you can use the same link you first received when purchasing the game. If you can’t find it, send us an email.
Thomas middleditch (@Tomditch1)
January 13, 2015 @ 2:25 pm
thank you for the great game guys
Damien
January 14, 2015 @ 10:25 pm
Hi – will the direct download link be updated with the 1.06 build?
Thanks again for a great game – looking forward to the new campaign 🙂
Pintea
January 15, 2015 @ 1:24 pm
Yes, the link is now pointing to the 1.0.6 update (didn’t send out emails this time around).
Damien
January 15, 2015 @ 9:22 pm
Hi Pintea,
I just downloaded it again and its the exact same file from December. Are you sure its been setup correctly for all direct-download links?
Thanks,
Damien
Pintea
January 15, 2015 @ 10:16 pm
Really sorry for the trouble, but it seems that some links were indeed pointing to the old version.
They have now been fixed and you will be able to download the latest version.
Thanks for letting us know!
Damien
January 15, 2015 @ 10:34 pm
Got it – thank you for the rapid fix !
loois808
January 15, 2015 @ 7:49 pm
Where can I find the link to the download?
Am I being dumb? (probably).
Damien
January 15, 2015 @ 9:13 pm
Hi Loois808 – it would be in the email that contained your original download instructions when you bought the game direct from KillHouse
loois808
January 16, 2015 @ 5:26 pm
Thanks. The link for the winter update?
Just seems to be the original link for downloading the game.
Pintea
January 16, 2015 @ 6:03 pm
It’s the same link, yes. But now it will point to the updated version.
Or you can use the Steam key to activate the game there. It auto-updates on Steam.
loois808
January 16, 2015 @ 6:15 pm
Okay, thanks again. I just thought it was a bit large at 600mb.
josh
January 29, 2015 @ 7:49 pm
how do i download the update I’m so confused
Pintea
January 30, 2015 @ 10:38 am
Use the same link you got by email when you bought the game. If you can’t find it, email us and we’ll sort it out.
Robert
February 2, 2015 @ 10:51 am
Hey guys, been playing since the beginning when you were early access (before Steam even). So many great things you’ve done on this game so far, and I’m really enjoying it. It really feels like what SWAT 2 should have been.
The thing I’ve been thinking about as far as adding new game play features is, if possible, some type of mission type in which (like SWAT 2) you have a CNT/negotiator situation first in which you put your team in place while the negotiator talks to the suspects which can mean the suspects may randomly come out and surrender, may make demands, may cut off negotiation, or may come out shooting etc. This could also mean using one or two people to put a drop phone near an exterior door or something like that. I think this was a great part of SWAT 2 and added a lot of the simulation feel of it.
Pintea
February 2, 2015 @ 2:14 pm
Hi, thanks for the suggestions! It’s great to hear that long-time supporters like yourself still play the game and give us feedback on it, so thanks again!
We do plan to have non-lethal resolves/surrendering in the game, though it remains to be seen what implementation solution we choose for that. The next iteration to the game will definitely have something like this.
Robert
February 2, 2015 @ 9:39 pm
Great to hear! The modability you guys built into the game alone is going to extend the life of the game almost infinitely, and on top of that the updates have been great. I am really enjoying the campaigns, with the latest one being especially challenging with the new “robbery in progress” mode.
Treston
March 19, 2015 @ 11:21 pm
Umm…… no download? I didn’t get email so?
Pintea
March 20, 2015 @ 8:32 am
You can use the same download link that you received when you first purchased the game, it now points to the latest version. Sorry but we didn’t send out update emails this time.
aizz
May 11, 2015 @ 5:57 pm
i bought this game long time ago how can i update this email?
Pintea
May 12, 2015 @ 10:23 am
By using the same link you received when purchasing the game. It points to the latest version. Or if you activate the game on Steam, it updates automatically there.