Winter update!

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It was just about time…
Here is the changelist for the Winter Update (1.0.6):

 

Features:
– New campaign.
– New scenario type: Robbery in Progress.
– 9 new weapons.
– 2 new single-mission maps.
– 2 new enemy types.
– Added 3 new editor brushes (erase background / white / shadow).
– Added 16 new Steam Achievements (entry-level ones).
– Can now paint floors in the editor + several other editor improvements.
– Added shortcut for stealth Fire button (F).
– New mod: Winter Games (example for implementing weapons with projectiles and custom map music).
– Improved loading speed.

Fixes:
– Replays sometimes getting desynchronized (bug introduced in 1.0.3).
– Saved plan sometimes being deleted.
– Campaign Won screen showing when losing all troopers.
– Troopers sometimes going through doors without triggering any action.
– Crash related to some mods.
– Improvements/tweaking to existing equipment.
– Crash when resizing map to a certain size in editor.
– Game unable to run in full-screen resolution on certain configurations (high-DPI screens).
– Crash related to modding sounds.
– One single-mission map was missing on Linux and Mac.
– Broken Mac OSX scroll for magic mouse and trackpad.
– Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift).
– Pointmen not being able to switch weapon from tazer to pistol.
– Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers).
– Sniper hud disappearing from multi-storey maps.
– Showing campaign success screen even when losing all missions.
– Crash related to mods and picking locks.
– Crash when enabling and disabling certain mods.
– Enemies not shooting back after recovering from a tazer shock.
– Pre-planning more than 1 breaching charge not working.
– A bug with failing final campaign map, restarting it and still finishing campaign.
– Sometimes campaign would not finish even when all troopers were dead.
– Hostages not always following you when changing floors.
– Trooper switching to primary weapon after detonating a door while pistol was equipped.

Modding:
– Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the “Winter Games” mod.
– Can now set custom music for a map. Check the “Winter Games” mod for an example.
– Added “ejectShells” option for firearms (revolvers no longer eject shells).

 

So while you work on finishing up the new stuff, let us know what you’d like to see in the future from Door Kickers (we promise we have something new and awesome cooking for you!).

 

Lock’n load,
KillHouse Games

 

PS: Some stores may have delays in updating the game, but don’t worry, it’s coming!