Devblog: Tablet version

 

We’ve been working hard on the tablet version and things are starting to come together!

Due to the smaller screen size and the fact that your fingers behave differently than a mouse, we had to completely redesign the HUD and many parts of GUI. Some of these we didn’t really expect, so unfortunately we’re taking more time than anticipated.

 

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The game will first be released on iOS, with Android coming after that if everything goes according to plan. If you have and iPad 3rd gen and up you should have no problem playing it.
We’re currently trying very hard to lower the minimum requirements to an iPad2, but it’s tricky due to its very limited memory amount. Even though we’ve done tons of optimizations, fitting into those memory requirements would require to lower the graphics quality a bit too much, so it’s still under discussion.

 

Trying the game on an iPhone5 made us squint really hard, so a phone version seems doubtful right now. Even though the size of an iPhone6(+) could work, we would still need to remake all in-game menus to be readable, which would take too much time out of our really cool, awesome, incredible and still unannounced future projects.

 

Since there are a lot of people already playing Door Kickers on Windows touch-laptops (2in1 devices, touchtops or whatever they’re called), we’ll also add the touch control scheme in our Windows version as well, so that you can enjoy the touch-friendly version on your favorite Windows touchtop!

 

As for the release date we’ll announce it as soon as we know it ourselves, but expect something like 2 months.

 

Lock’n load,
KillHouse Games